Why we are building this

An infrastructure layer for independent creativity.

Not another generator. The system underneath a creative career — where the work gets made, published, measured, shown, and paid for.

CREATE
The workimage · video · audio
PUBLISH
The audiencechannels · scheduling
PROVE
The portfolioscore · discovery
EARN
The incomehiring · projects

Creation tools were built for tasks, not for careers. So a working creator ends up operating five disconnected products at once.

One tool generates images. Another generates video. A third schedules posts. A fourth hosts the portfolio. A fifth is where the work is actually found and paid for. Nothing knows about anything else — the character in scene 2 cannot survive into scene 24, the video that performed cannot inform the next one, and the portfolio is a museum rather than a pipeline.

KINIX exists because that fragmentation is the real cost. Not the price of a generation — the hours spent moving files between products that were never designed to speak to each other, and the opportunity lost when good work leads nowhere.

THE CREATOR LOOPCreate → Publish → Grow → Portfolio → Hire → EarnOne system, one asset library, one identity
WHAT STAYS CONSTANTYour referencesThe same face, product and location across every model and session
WHAT COMPOUNDSYour proofEvery delivery raises a score that makes the next brief easier to win
The problem, precisely

Five products, one job.

What a creator runs today
Image toolGenerates stills. Has no idea what your video looks like.01
Video toolGenerates clips. Cannot reuse your character from the image tool.02
SchedulerPosts on time. Learns nothing that reaches production.03
Portfolio hostDisplays finished work. Disconnected from where it was made.04
KINIXOne system where each stage feeds the next.
The creator loop

Each stage makes the next one cheaper.

Start at Create →
Product principles

The rules we design against.

Written down so they can be held to
01Creativity first

The model is not the product. Direction is. Every control exists so a person can make a specific decision rather than re-roll and hope.

→ Camera language, not prompt luck
02Creator ownership

Your references, your assets, your audience relationships and your commercial rights. Exportable, and yours if you leave.

→ Full rights from Creator up
03AI with human control

Automation should propose, not publish. Review Mode is the default; Autopilot is something a series earns.

→ No blind publishing
04Open model ecosystem

No single provider is best at everything, and the frontier moves monthly. Route across them and let you bring your own keys.

→ 40+ endpoints, one price
05Transparent economics

One credit pool, published rates, cost shown before you run. We absorb provider price differences so routing never costs you more.

→ Same price, any model
Ecosystem map

What sits where.

Four layers · one asset library
LAYER 01Creation
Image generationLIVE
Video generationLIVE
Audio & voiceLIVE
Character & Product StudioLIVE
Model router40+ ENDPOINTS
LAYER 02Production
Storyboard & timelineLIVE
Camera languageLIVE
Continuity VaultLIVE
Sound designLIVE
Multi-ratio exportLIVE
LAYER 03Distribution
Faceless channelsBETA
Podcast productionBETA
Scheduling & publishingBETA
Originality GuardBETA
Channel Growth AIBETA
LAYER 04Economy
Living portfolioLIVE
Creator ScoreLIVE
Discovery & hiringBETA
Projects & milestonesBETA
Earnings & payoutsWIRING
Where we are

Honest about the build state.

Updated as things ship
CREATION & PRODUCTIONLIVEImage, video, audio, Studio, continuity and export are in production use
CHANNELSBETASeries builder, pipeline and Originality Guard, in Review Mode by default
MARKETPLACEBETAPortfolios and Creator Score live; hiring flow rolling out
PAYOUTSWIRINGEarnings tracking works; payout rails are being connected
KINIX
Early access

Create. Discover. Earn.

One system for the whole creator lifecycle — from the first frame to the invoice.

Join early access